/*
 * See the NOTICE file distributed with this work for additional
 * information regarding copyright ownership.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
*/

#include "hooks_lua.h"

void hlua_create(struct insim_t *I, void **ctx)
{
	*ctx = ilua_init();

	ilua_load(*ctx);
	load_conf(I, *ctx);

	printf("\n");
	return;
}

void hlua_connected(struct insim_t *I, void *ctx)
{
    ilua_evt_fire(ctx, EVT_CONNECTED, NULL, 0);
    return;
}

void hlua_disconnected(struct insim_t *I, void *ctx)
{
    ilua_evt_fire((lua_State *)ctx, EVT_DISCONNECTED, NULL, 0);
    return;
}

void hlua_recv(struct insim_t *I, void *ctx, void *data, unsigned int size)
{
    char *p = data;
    ilua_evt_fire((lua_State *)ctx, *(p+1), p, size);
    return;
}

void hlua_close(struct insim_t *I, void *ctx)
{
    ilua_close((lua_State *)ctx);
    return;
}

// my include (repeat)
void hlua_thread(struct insim_t *I, void *ctx)
{
    ilua_evt_fire(ctx, EVT_THREAD, NULL, 0);
    return;
}
